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Star Wars

Corporeal Translocation (English)


Saturday 13 August 2005, by Benoît

Control Difficulty : Heroic + (2x proximity)

Sense Difficulty : Difficult

Alter Difficulty : Heroic + (2x proximity)

Required Powers : Absorb/dissipate energy, accelerate another’s healing, accelerate healing, control another’s pain, control pain, doppleganger, emptiness or rage, farseeing, force of will, hibernation trance, instinctive astrogation, life detection, life sens, magnify senses, mental translocation, projective telepathy, receptive telepathy, remain conscious, return another to consciousness, sense force, shift sense, telekinesis, transfer force.

Time To Use : 1 round to prepare + duration of power + 1 round for "reassembly".

Note: This power assumes that Doppleganger should not be a power that grants a Dark Side Point and thus both Doppleganger and this power should be usable by all Force users, and not just Dark Side users.

Effect : This power effectively transports the Jedi over long distances. This is one of the most difficult powers a Jedi can learn. This power allows disassembly of the Jedi’s constituent molecules.

The power then transports them a given distance and reassembles them. The Force user effectively enters hyperspace (although this is not actually known) and can move the constituent atoms as a 10x hyperdrive. Note that nearby gravity wells have no effect on this power. A different mechanism seems to be used for short distances (on a planet for example). For these short distances, treat as 10km/rnd. The proximity modifier is based on the furthest extent of intended distance, declared before the skill roll is made. Generally, the user must be familiar with the destination, preferable having visited and studied it before. If the Jedi is not familiar with the destination (it was described to the Jedi, the Jedi only visited it for a few minutes, etc, GM to arbitrate), there is a +20 modifier to the control roll.

Failure of the Control roll affects the location of reassembly. Roll 1D for the direction of failure. 1=forwards, 2=right, 3=left, 4=backwards, 5=up, and 6=down.

These directions are relative to the desired position of the Jedi at the destination. Use of a character point before this foll gives a -1 modifier to the direction roll.

The distance moved in the indicated direction is 2D% of the intended distance travelled. Attempting (intentional or accidental) reassembly in a space already occupied by another object results in the death of the Jedi in most instances.

Designer’s Notes : This one raises lots of questions: How much stuff can the Jedi take with him? Can the Jedi transport another being? If "forward" on the direction failure roll relative to the planet’s surface, or is it a tangent ? You’ll have to decide these on your own.

Good for making nasties appear/disappear or perhaps an ancient Star Dragon who occassionally advises/guides/confuses the characters.

Story Factor : Jindar-alz-Footz, a tenured Jedi Master at the now abandoned Jedi Academy on Masyron VI, an his apprentice Sphalta Dor published the following short communication in Volume XXI of the journal "Force Phenomena". [1]

Hyperdrive Obsolete? : An Alternative to

Booking Passage on Interstellar Transport

Jindar-alz-Footz and Sphalta Dor

We have discovered a 2157 year old manuscript in the archaelogical dig on Walitiss III in Sector G-17f1 of the Outer Rim (now in the Corporate Sector). This paper details the abilities of Qitar-Som, the ruler of the Walitiss System at that time (Senar & Forth, 4578). Although many of the Som’s powers have thought to be slight of hand (Hessit & Jasnuck, 4569; Jomart & Skyclinger, 4579), we believe that this manuscript supports the claim that Qitar-Som was a Force user.

The unknown author describes in detail the...(Footz and Dor here quote the manuscript numerous times and provide their interpretations. To summarize: they explain the account of Qitar-Som walking on water in terms of Telekinesis, they show how the Som later parting a great river was probably Warp Matter, they explain the Som’s "resurection" was actually effected by Hibernation Trance, they explain Qitar’s numerous healings and “exorcisms” in terms of Accelerate Healing and Cure Another’s Disease, and they argue that Qitar-Som did not turn the ocean as red as blood but instead an example of Affect Mind. However the most interesting ability of Qitar-Som they cannot explain...).

We cannot explain, however, the apparent ability of the Som to travel from one place to another nearly instantaneously. The author insists that Qitar-Som could be in the Throne Room at one instant, disappear, and reappear in his chambers, the marketplace, or even another continent. Having a good understanding of electronics (Fisnar & Randelt, 4575), the Walitiss civilization documented this ability. Apparently the Som could travel from one continent to another at about six times the speed of sound (on Walitiss II—see Fisnar & Randelt, 4575). Later in his rule, Qitar-Som is described as being able to travel between planets of the Walitiss system in this mysterious manner. Calculations by the author show that the interplanetary travel was faster than the speed of light! This is far beyond the capabilities of the Waltiss civilization’s transportations system.
Preliminary research (support by Republic Research Council grant 578f-57b44-709^^1x) suggests that Qitar-Som may have been travelling through hyperspace or a Force-equivalent using his putative Force Powers. We have recreated the short-distance corporeal translocation described by the author of the Walitiss III manuscript. Our calculations show that the speed of translocation is very close to the speed of sound on Walitiss III (5.79x the Galactic Standard for sound waves—See Appendix A). However, du to the unfortunate death of Hablar Nunv, we are reevaluating our methods. Detailed below are our preliminary methods.

PLEASE NOTE: these methods are VERY preliminary and have proven to be hazardous, resulting in the death of inexperienced, but talented Jedi (here Footz and Dor describe their methods, which can only be understood by Masters of the Force who have taken many years of Academy training).

From Star Wars Roleplaying Game Mailing List

[1Force Phenomena was discontinued after Volume XXVII (appproximately 6500 years before the Empire) due to lack of quantifiable data and subscribers. The scientific community generally ignored the Journal, considering it an extension of "The Journal of Paranormal and Unexplained Phenomena".